CODEX // S_01
Network Documentation

RIFTSCAPE SURVIVAL ARCHIVES

One World. One Life. Stay Alive.

Sulfuria is a 60-day hardcore factions gauntlet running Hardcore Lite (Life Drain): every death permanently drains a heart, and when your hearts run out, you drop to spectator mode for good. Learn the world, build your position, and survive long enough to matter.

Join the run

The first week decides the rest of your run.

  1. 1. Start with the island

    No safety net. Survive the opening chaos and secure the essentials first.

  2. 2. Build toward a faction

    Establish a base and pick your lane — solo, alliance, or full faction.

  3. 3. Fight when the risk is worth it

    Raids and sieges are where the map is won. Smart pressure wins; reckless pressure gets you erased.

  4. 4. Outlast the final push

    The final phase separates survivors from players still learning the rules when the clock runs out.

Server Pillars

01. Zombie Hordes

Zombies are a constant threat, tuned to scale with server population so every decision carries risk.

02. Factions & Territory

Organize into groups, claim land, and build defensible bases. Raids are a real risk, not a side activity.

03. The World & The Community

The map, wiki, and Discord give players clear expectations before they commit to the campaign.

Community Guidelines

Fair Play, Real Stakes

A hardcore world only works when the rules are consistent. Active moderation and strict anti-exploit enforcement keep the challenge fair.

  • Permadeath is real, but the server still needs to be fair, consistent, and enforceable.
  • Exploits, hacks, and convenience griefing are not tolerated and are treated as a direct threat to the run.
  • Staff are active and visible, so the pressure remains competitive without becoming chaotic or broken.
  • The goal is not to remove challenge — it is to remove cheating, abuse, and broken play from the experience.
The 60-Day Roadmap

How Sulfuria Unfolds

Six phases, one countdown. Here's what to expect between spawn and sundown.

Day 0

Drop In

The world goes live, enrollment locks, and factions begin to form and claim territory.

Day 1–9

Foundations

Gather loot, choose your allies, and make your claim on the map before the good land is gone.

Day 10–24

Territory Wars

Land Claims become contestable. Faction raids become legal. Zombie hordes start scaling with server population.

Day 25–42

The Long Night

Mod-driven threats intensify, resources thin out, and that extra life starts actually mattering.

Day 43–59

Endgame Sieges

Factions consolidate or collapse. Final raids target whoever's still holding territory.

Day 60

Sundown

The challenge ends. Survivors are immortalized on the leaderboard, the world is archived, and RIFTSCAPE resets for the next season.

Exact milestone dates confirm as Day 0 approaches — this roadmap sets expectations, not a patch schedule.

Rules & Enforcement

RIFTSCAPE enforces fair play through a three-tier strike system. Every player and faction operates under the same rules — violations result in strikes, temporary bans, or permanent removal.

Strike System

BLACKAutomatic Removal

1 BLACK strike = immediate permanent removal. 2 BLACK strikes on a faction = disbandment + permanent reform ban.

Examples: duping, exploit abuse, severe harassment, hate speech.

REDThree-Strike System

3 RED strikes = permanent removal (2 RED strikes triggers a temporary ban, 3–14 days, scaling with severity). 8 RED strikes on a faction = disbandment + permanent reform ban.

Examples: griefing, claim violations, minor exploits, toxicity, raid violations.

Hate Speech & Discrimination [BLACK strike]

No slurs, racist/sexist/transphobic language, or dehumanizing content

Violations

  • Using slurs in chat
  • Making derogatory comments about identity groups
  • Creating offensive usernames or skins targeting identity

Consequence: BLACK strike + immediate, permanent removal

Faction Impact: Faction leader may face faction penalties if not addressed internally

Harassment & Targeted Abuse [BLACK strike]

No sustained targeting, threats, doxing, or sexual harassment

Violations

  • Following player across the map to harass
  • Repeated insults or personal attacks
  • Threats of action against real person or doxxing
  • Sexual harassment or unwanted advances

Consequence: BLACK strike (threats/doxing) or RED strike (repeated abuse)

Temp Ban: + 7-14 pts.

Faction Impact: Faction counts as minor violation; leader should enforce internally

Spam & Chat Flooding [RED strike]

No excessive messages, caps spam, or chat manipulation

Violations

  • Sending same message 5+ times rapidly
  • Spam capslock or repeated symbols
  • Command flooding or chat bot abuse
  • Intentionally triggering spam filters

Consequence: RED strike + temp mute (24-48 hours)

Temp Ban: + 1-2 pts.

Faction Impact: Minor; counts as RED strike if repeated

Account Sharing & Impersonation [BLACK strike]

One account per person; no sharing logins or pretending to be someone else

Violations

  • Logging in as another player's account
  • Using shared account with multiple people
  • Pretending to be admin, moderator, or another player
  • Name spoofing to impersonate
  • Attempting to exploit network functions or bypass security

Consequence: BLACK strike + removal of all accounts involved

Faction Impact: Faction loses all players involved; may be disbanded if core members

Recording & Privacy Violations [RED strike]

No recording/streaming private conversations without consent

Violations

  • Recording private Discord/chat conversations
  • Screenshotting DMs and sharing without consent
  • Streaming server with map/base locations visible to strangers
  • Sharing voice recordings without permission

Consequence: RED strike + takedown notice (BLACK strike if denied removal of content or malicious intent)

Temp Ban: + 3-7 pts.

Faction Impact: Minor; counts as RED strike if repeated

Griefing [RED strike]

Do not irreparably destroy or modify another player's/faction's builds, claims, or landscaping. *VOID when "In Combat"

Violations

  • Filling moats or modifying terrain
  • Chopping trees or destroying landscaping
  • Removing light sources or changing environments

Consequence: RED strike + forced restoration / material compensation

Temp Ban: + 3-7 pts.

Faction Impact: Minor; counts as RED strike if repeated

Duping & Item Exploits [BLACK strike]

No duplicating items through glitches or exploits

Violations

  • Any known bug used to duplicate resources

Consequence: BLACK strike + item removal

Faction Impact: Faction receives BLACK strike; may be disbanded if complicit or repeated

Mob Farm Lag Abuse [RED strike]

Farms must not cause server lag; any farm causing TPS drop below 18 must be reduced

Violations

  • Running massive mob farm during prime time
  • AFK farming that tanks server TPS
  • Stacking multiple high-load farms in same chunk
  • Refusing to reduce farm after admin request

Consequence: RED strike

Temp Ban: + 1-2 pts.

Faction Impact: Faction RED strike

PVP [RED strike]

Explosives, full-charge maces, and high velocity spears can only be used during scheduled raids

Violations

  • Using respawn anchor to PvP outside raid time
  • Bed bombing in neutral zone
  • Using high-damage weapons outside raid context

Consequence: RED strike + combat reset

Temp Ban: + 4-12 pts.

Faction Impact: Faction RED strike

Sportsmanship & Good Faith [RED strike]

Refrain from entirely obliterating a player's or faction's progress. Raids should be competitive, not eliminationist. Leave room for counterplay and recovery.

Violations

  • Systematically destroying all infrastructure to prevent any recovery
  • Repeatedly raiding the same faction weekly with no legitimate strategic goal
  • Stealing all valuables and destroying all resource generation
  • Intentionally making the game unplayable for a faction for extended periods

Consequence: RED strike if pattern is established + possible raid reversal or restoration

Temp Ban: + 7-14 pts.

Faction Impact: Faction RED strike; reputational damage

Safe Zone Protection [BLACK strike]

No PvP or raiding in designated safe zones (Spawn)

Violations

  • Attacking players in safe zones
  • Placing explosives or damaging blocks in safe zones
  • Ambushing players who flee to safe zones

Consequence: BLACK (intentional); RED (accidental)

Temp Ban: + 3-7 pts.

Faction Impact: 2 Faction RED strikes

System Exploitation & Abuse [BLACK strike]

Do not exploit, abuse, modify, or alter network systems or game functions. This includes all bugs, glitches, and unintended mechanics.

Violations

  • Using any known bug or glitch for advantage
  • Duping items through exploits
  • Breaking game mechanics or systems
  • Circumventing intended limitations via technical loopholes
  • Altering or interfering with server network functions

Consequence: BLACK strike

Faction Impact: Faction BLACK strike; may be disbanded if complicit

Deceitful & Malicious Behavior [BLACK strike]

No deceitful or malicious behavior intended to damage the server, subvert systems, or harm players. This catches all loopholes.

Violations

  • Deliberate exploitation of server systems
  • Behavior that undermines fair play or server integrity
  • Coordinated attempts to break mechanics or crash systems
  • Any behavior clearly intended to cause harm that doesn't fit other rules

Consequence: BLACK strike

Faction Impact: Faction BLACK strike; may be disbanded if complicit

Consumables & Recipes

Explore the custom items and essential crafting recipes in the RIFTSCAPE realm.

6 entries indexed

All Entries

The complete database.

Lily Buds

Lily Buds[Common]

Crafting Ingredient

Crafting ingredient for the Lily Bushel antidote.

Recipe: 1x Lily of the Valley → 4x Lily Buds

Sugar Cane Fibers

Sugar Cane Fibers[Common]

Crafting Ingredient

Binding ingredient for the Lily Bushel antidote.

Recipe: 2x Sugar Cane (side-by-side) → Sugar Cane Fibers

Lily Bushel

Lily Bushel[Rare]

Consumable / Antidote

Antidote that cures the Infection status effect.

Recipe: 1x Lily Bud, 2x Sugar Cane Fibers

Effects: Instantly cures Infection and stops the hunger drain before it turns to poison.

Silver Coin

Silver Coin[Common]

Currency

Common currency dropped by zombies. Reforges into a Gold Coin.

Recipe: Dropped by Zombie (1/6 chance)

Gold Coin

Gold Coin[Rare]

Currency

Rare currency forged from a Silver Coin and Gold Nuggets.

Recipe: 1x Silver Coin + 8x Gold Nuggets → 2x Gold Coin

Infection Effect

Infection Effect[Epic]

Status Effect / Debuff

Status effect from environmental hazards or infected bites.

Recipe: Cured by: Lily Bushel

Effects: Rapidly drains hunger, then inflicts poison damage once hunger hits zero.